God at play – Branches Interactive Music Video

Company
God at play
Work Performed
Design, art production, scripting

Early in 2009 I created a new online identity – God at play – dedicated to spiritual games and interactive experiences. I created a prototype for an interactive worship tool in Unity, which acted as an interactive music video for my friend Paul Gratton’s band Finn Miles.  See the excerpt below for a brief description.

The [...]

FEATURED God at play – Branches Interactive Music Video

Napkin Sketch – Movement Bash Poster

Client
Impromptu Studio
Company
Napkin Sketch
Work Performed
Design, illustration, screenprinting

My friend Daniel Shipton of Impromptu Studio wanted to throw a party for regional entrepreneurs to celebrate what companies in Des Moines have been doing to make the city a cool place.  I wanted to design a poster to promote the event, which I eventually named MOVEMENT BASH.

I talked to Napkin Sketch partner Matt Shwery [...]

FEATURED Napkin Sketch – Movement Bash Poster

Dinowaurs – Characters

Company
Intuition Games
Work Performed
Bronto design, dino suit production, dino animation, suit skinning, dynamic item attachment

Dinowaurs was Intuition’s first full game.  It was part of Kongregate’s Premium Games Program.  Along with Greg and Ted, I designed the characters, which were based on Ted’s concept art.  Play Dinowaurs to get a better look at them.  We each took ownership of drawing a character, and I ended up taking the bronto.  After [...]

FEATURED Dinowaurs – Characters

Darkest of Days – Civil War Barn

Company
8monkey Labs
Work Performed
Research, texture scouting and photography, modeling, UV layout, texturing, light baking

This is a Civil-War Era barn for the Civil War time period in Darkest of Days.  These are in-game screenshots, with the barn arranged as it would look in an environment, decorated with props and using in-engine post effects. Poly count is just under 10k, with small latches and details at the player’s eye level.  [...]

FEATURED Darkest of Days – Civil War Barn

God at play – Right of Passage

Company
God at play
Work Performed
Design, art production, scripting

Early in 2009 I created a new online identity – God at play – dedicated to spiritual games and interactive experiences. I was commissioned by Lutheran Church of Hope to create an animation, and I used the opportunity to create a prototype for an interactive sermon tool I created in Unity and described on the [...]

God at play – Right of Passage

Logo Design

Company
Various
Work Performed
Graphic design

Here are a few logo designs I’ve done, either for companies I’ve co-founded or for friends/family.  The Sholdenburg & West logo is the exception; with typography from Wayde Stover, it was created while working on Apertures as part of the 2009 Des Moines 48 Hour Film Project. Wayde also did most of the typographical work [...]

Logo Design

Sausage Factory Atari Box Art

Client
Adult Swim
Company
Pixeljam Games
Work Performed
Illustration, design

I once again teamed up with Pixeljam Games, this time to create an illustration that resembled Atari box art from the 80s.  The box art was for a game entitled Sausage Factory. [The game doesn't seem to be out yet, so I'll wait to post the illustration.]

Sausage Factory Atari Box Art

Krod Mandoon Visuals

Client
Comedy Central
Company
Pixeljam Games
Work Performed
Environment art, character art, animation

Intuition teamed up with Pixeljam Games to make the visuals for the Flash game to Comedy Central’s Krod Mandoon TV show. Pixeljam envisioned a Monty Python-esque style, so I took some production photos and photocopied them on an old copier, then colored them in Photoshop, for an authentic look.
I also rigged and animated the characters [...]

Krod Mandoon Visuals

Napkin Sketch – Intro, Apertures Opening Sequence

Company
Napkin Sketch
Work Performed
Motion graphics

Our same group of friends who made The West Excursion, now officially formed as Napkin Sketch, decided once again to participate in the 2009 Des Moines 48 Hour Film Project.  We were given our character, prop, and line of dialogue. We drew the genre “Drama” from a hat, and then had 48 hours to make [...]

Napkin Sketch – Intro, Apertures Opening Sequence

Immersion – Rejected Website Design

Client
Immersion
Work Performed
Design, illustration, scripting, web development

I was commissioned to design a new website for the Immersion church that I was involved in. The church is targeted to 20s and 30s and tries to teach Christ’s message in a “culturally relevant way,” so I opted for a more creative design where the user navigates content areas spread throughout the 2d [...]

Immersion – Rejected Website Design

Unfinished Interactive Toys

Company
Personal
Work Performed
Design, illustration, scripting

Before this website, I had planned on creating a Flash portfolio website that used Conway’s Game of Life rules to grow plants.  I ended up going with this version instead, to ensure easier access to the content.  I was eventually able to incorporate these ideas into a musical gardening game.

This project was supposed to be [...]

Unfinished Interactive Toys

Immersion – Blitz Illustrations

Client
Immersion
Work Performed
Digital illustration, t-shirt design

During 2008, I was asked to create a series of illustrations to help promote Immersion’s Blitz, a co-ed bible study.  The Fall Blitz illustration was also printed as a t-shirt.  Prior to the Blitz illustrations, I created a Hokusai-inspired illustration, which has been used on the BeImmersed website.

Immersion – Blitz Illustrations

Napkin Sketch – The West Excursion

Company
Napkin Sketch
Work Performed
Brainstorming, storyboarding, illustration, animation

Some friends and I decided to participate in the 2008 Des Moines 48 Hour Film Project, which is a competition where teams are given a character, prop, and line of dialogue.  Then they draw a genre out of a hat and must use those things to make a 4-7 minute short film in 48 hours.  [...]

Napkin Sketch – The West Excursion

Immersion – Fall Blitz 2008 Promo

Client
Immersion
Work Performed
Crafting, photography, animation

This is a promotional video for Immersion’s Fall Blitz.  It’s a co-ed bible study, heh.  This is a stop motion animation of felt I recorded with my own digital camera.  I was asked to make a powerpoint slide, but I just felt compelled to create a stop motion piece.  It took forever. :P

Immersion – Fall Blitz 2008 Promo

Darkest of Days – Level Design

Company
8monkey Labs
Work Performed
Level design, visual scripting, environment design

This includes a level layout design, screenshots of a level in Habitat, and some in-game shots from an early build of the game.

Darkest of Days – Level Design

Darkest of Days – Unused Player Arm

Company
8monkey Labs
Work Performed
Modeling, sculpting, texturing

This is a pretty faithful representation of my own hand and forearm modeled in ZBrush.

Interestingly, this was scrapped because of how objects that recede into the center of the screen appear in a first-person view.

Darkest of Days – Unused Player Arm

Darkest of Days – Environment Art

Company
8monkey Labs
Work Performed
Workflow research, equipment purchase, texture and panoramic photography, texturing, technical art, materials

A large amount of the production work I did toward the end of my time at 8monkey involved creating environment art. I created textures for vegetation, set up vegetation lighting, and captured panoramas of skies. See more after the jump.

Darkest of Days – Environment Art

Darkest of Days – Spicebush

Company
8monkey Labs
Work Performed
Texture research, modeling, sculpting, UV layout, texturing, light baking, materials

This is a spicebush modeled for a North American scene in Darkest of Days. The goal was to make a medium-poly bush that would react in a physically-dynamic way from NPC collision a la Crysis bushes. A detailed workflow is available after the jump.

Darkest of Days – Spicebush

Darkest of Days – Civil War Officer

Company
8monkey Labs
Work Performed
Research, texture photography, modeling, sculpting, texturing, materials

This is a Civil-War era officer, with Union and Confederate textures, for the Civil War time period in Darkest of Days. See more images after the jump.

Darkest of Days – Civil War Officer

Old Motion Graphics Work

Client
Cornerstone Church, One Event
Work Performed
Movie file burned to DVD

I created two motion graphics videos back in 2004 or so while attending Iowa State. The first is a promotional video for an arts showcase hosted by the church I attended at the time. The second is an intro animation for a campus ministry event.

Old Motion Graphics Work
God at play – Branches Interactive Music Video
Napkin Sketch – Movement Bash Poster
Dinowaurs – Characters
Darkest of Days – Civil War Barn
God at play – Right of Passage
Logo Design
Sausage Factory Atari Box Art
Krod Mandoon Visuals
Napkin Sketch – Intro, Apertures Opening Sequence
Immersion – Rejected Website Design
Unfinished Interactive Toys
Immersion – Blitz Illustrations
Napkin Sketch – The West Excursion
Immersion – Fall Blitz 2008 Promo
Darkest of Days – Level Design
Darkest of Days – Unused Player Arm
Darkest of Days – Environment Art
Darkest of Days – Spicebush
Darkest of Days – Civil War Officer
Old Motion Graphics Work