AntietamFrederick

The first image is a design layout for the first level we developed.  It visually lays out the environment, in addition to describing some triggered events in the level.  Details of the level design are purposefully left out, since these will come through prototyping and iteration of the game play.

Habitat_Antietam1

Habitat_Antietam2

The next two images are screen shots in Habitat, the Marmoset level design tool I used.  Like many internal tools often used in game development, Habitat was unfinished at the time, but still somewhat capable of designing good levels.  It had rudimentary support for object placement, physics settings, a trigger system, game logic nodes, and particle systems; I have used all of these in these images.

Picture 1

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These images show some level design work I did while at 8monkey.  Some of that work was placing props in the level, but most of it was in designing, modeling the terrain, placing vegetation, and scripting events.  I collaborated with another designer on the first couple sections of the level.

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