Early in 2009 I created a new online identity – God at play – dedicated to spiritual games and interactive experiences. I was commissioned by Lutheran Church of Hope to create an animation, and I used the opportunity to create a prototype for an interactive sermon tool I created in Unity and described on the God at play blog. See the excerpt below for a brief description.

rightofpassage_hope

The goal of the tool would be to present an environment that someone on the media team – a “player” if you will – can interact with.  The player would interact with the environment in a way that matched up with the speaker who is delivering the message.  One example would be if that speaker was telling a story.  The player would explore the environment and trigger events to match up with the timing and emphasis of the speaker’s story.  If the speaker was emphasizing a certain part of the story, the player could trigger events to help emphasize that part.  The final result would be an expression of the story experienced simultaneously through the mediums of virtual interactive experience (of which I consider computer games to be a subset) and oral tradition.