<?xml version="1.0" encoding="UTF-8"?><!-- generator="WordPress/2.8.4" -->
<rss version="0.92">
<channel>
	<title>Josh Larson - Portfolio</title>
	<link>http://www.torncanvas.com</link>
	<description>Specializing in art and design for games, motion graphics, and highly creative projects.</description>
	<lastBuildDate>Thu, 08 Oct 2009 03:08:59 +0000</lastBuildDate>
	<docs>http://backend.userland.com/rss092</docs>
	<language>en</language>
	
	<item>
		<title>God at play &#8211; Branches Interactive Music Video</title>
		<description>




Early in 2009 I created a new online identity – God at play – dedicated to spiritual games and interactive experiences. I created a prototype for an interactive worship tool in Unity, which acted as an interactive music video for my friend Paul Gratton's band Finn Miles.  See the excerpt ...</description>
		<link>http://www.torncanvas.com/2009/10/god-at-play-branches-interactive-music-video/</link>
			</item>
	<item>
		<title>Napkin Sketch &#8211; Movement Bash Poster</title>
		<description>

My friend Daniel Shipton of Impromptu Studio wanted to throw a party for regional entrepreneurs to celebrate what companies in Des Moines have been doing to make the city a cool place.  I wanted to design a poster to promote the event, which I eventually named MOVEMENT BASH.



I talked to ...</description>
		<link>http://www.torncanvas.com/2009/10/napkin-sketch-movement-bash-poster/</link>
			</item>
	<item>
		<title>Dinowaurs &#8211; Characters</title>
		<description>

Dinowaurs was Intuition's first full game.  It was part of Kongregate's Premium Games Program.  Along with Greg and Ted, I designed the characters, which were based on Ted's concept art.  Play Dinowaurs to get a better look at them.  We each took ownership of drawing a character, and I ended ...</description>
		<link>http://www.torncanvas.com/2009/10/dinowaurs-characters/</link>
			</item>
	<item>
		<title>Darkest of Days &#8211; Civil War Barn</title>
		<description>

This is a Civil-War Era barn for the Civil War time period in Darkest of Days.  These are in-game screenshots, with the barn arranged as it would look in an environment, decorated with props and using in-engine post effects. Poly count is just under 10k, with small latches and details ...</description>
		<link>http://www.torncanvas.com/2009/10/darkest-of-days/</link>
			</item>
	<item>
		<title>God at play &#8211; Right of Passage</title>
		<description>

Early in 2009 I created a new online identity - God at play - dedicated to spiritual games and interactive experiences. I was commissioned by Lutheran Church of Hope to create an animation, and I used the opportunity to create a prototype for an interactive sermon tool I created in ...</description>
		<link>http://www.torncanvas.com/2009/10/god-at-play-right-of-passage/</link>
			</item>
	<item>
		<title>Logo Design</title>
		<description>

Here are a few logo designs I've done, either for companies I've co-founded or for friends/family.  The Sholdenburg &#38; West logo is the exception; with typography from Wayde Stover, it was created while working on Apertures as part of the 2009 Des Moines 48 Hour Film Project. Wayde also did ...</description>
		<link>http://www.torncanvas.com/2009/10/logo-design/</link>
			</item>
	<item>
		<title>Sausage Factory Atari Box Art</title>
		<description>I once again teamed up with Pixeljam Games, this time to create an illustration that resembled Atari box art from the 80s.  The box art was for a game entitled Sausage Factory. [The game doesn't seem to be out yet, so I'll wait to post the illustration.] </description>
		<link>http://www.torncanvas.com/2009/10/sausage-factory-atari-box-art/</link>
			</item>
	<item>
		<title>Krod Mandoon Visuals</title>
		<description>

Intuition teamed up with Pixeljam Games to make the visuals for the Flash game to Comedy Central's Krod Mandoon TV show. Pixeljam envisioned a Monty Python-esque style, so I took some production photos and photocopied them on an old copier, then colored them in Photoshop, for an authentic look.

I also ...</description>
		<link>http://www.torncanvas.com/2009/10/krod-mandoon-visuals/</link>
			</item>
	<item>
		<title>Napkin Sketch &#8211; Intro, Apertures Opening Sequence</title>
		<description>

Our same group of friends who made The West Excursion, now officially formed as Napkin Sketch, decided once again to participate in the 2009 Des Moines 48 Hour Film Project.  We were given our character, prop, and line of dialogue. We drew the genre "Drama" from a hat, and then ...</description>
		<link>http://www.torncanvas.com/2009/10/napkin-sketch-intro-apertures-opening-sequence/</link>
			</item>
	<item>
		<title>Immersion &#8211; Rejected Website Design</title>
		<description>
I was commissioned to design a new website for the Immersion church that I was involved in.  The church is targeted to 20s and 30s and tries to teach Christ's message in a "culturally relevant way," so I opted for a more creative design where the user navigates content ...</description>
		<link>http://www.torncanvas.com/2009/10/immersion-rejected-website-design/</link>
			</item>
</channel>
</rss>
