2005 - 2007
Darkest of Days
Darkest of Days is a sci-fi/espionage AAA First-Person Shooter where the player visits various terrible moments in history. I co-developed the game during the first 2 years of its development.
My work included doing level design; environment art; character art; and single-handedly establishing a pipeline for and producing high-res, High-Dynamic Range, photo-based skyboxes for the Marmoset Engine's image-based lighting.
№ 3/6
№ 1/1
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