2009 - Current
Weiv
Weiv is a new software platform that brings videogame media to live performances. It is easily the largest project I have ever undertaken.
This involved designing, programming, and producing art for several playable prototypes in the Unity game engine, all while juggling contract work. These prototypes were pitched to local business advisors and thought leaders in the target market to get feedback and refine the product. Shortly after that, I brought on 2 other partners to the core team. Over the course of the next year, I also recruited other contract artists whom I directed and managed.
I have grown incredibly as a result of this project, maturing as a programmer and learning other important skills about design, direction, management, business, and marketing.
My primary task remains developing the core product: Weiv Scenes, the videogame media.
№ 1/6
№ 1/1
Next project: → Dinowaurs
Previous project: ← Rise of Dongalor